I was thinking(And well iconning/coding this out), to make NC a more explosive game. This would help add more RPish look to it and be a great peice of eye candy! Here is a list of stuff do add and how to do it, and what not... Here for say is the doce do have a full circle of smoke around a person after a jutsu: Jutsu StegoRawr density = 1 icon = 'Stego.dmi' icon_state = "StegoRAWR" New() ..() src.Damage() // we want to call this at New() so it damages spawn(3) del(src) // then it is deleted proc/Damage() Bump(atom/A) // when it bumps something if(ismob(A)) // if it is a mob, damage the mob var/mob/M = A var/damage = 5+O.nin TakeDamage(M,O,damage)
for(var/turf/T in range(1,src)) // this will make a smoke object around you new /Effect/Effect obj/smoke (T, O)//This gives the icon of smoke del(src) // some things are meant to be deleted
That is just an example :D
Also you can use that say if chidori and rasengan bump together and form the huge circle, which I wil be iconning. Also some moves should only have a radious of 0, making the smoke only on one icon. Here are all of the explosion jutsu's that should be made!