We're still having a problem with puppets. Whenever the game shuts down, server reboots, etc... and someone has a puppet out, when they relog the puppet is 'gone' and unable to pick up. the game still reads the puppet as being 'out', but nothing is showing. This is very troublesome seeing that the person cannot attack, and usually leads to use having to alter the char with edits back to there normal self. So I was wondering, when game shuts down, if you could some how make an 'auto-pick up' or something, or when the server restarts and it reads thta puppets are out, make a code that clears all these puppets. Even if they loose the puppet, its better then us having to re-edit them back to there normal selves.
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We can cross that bridge... Or skull bash that brick wall apart... Either way its gonna hurt.