bump them back up all the trainings are way to slow you would have to be beyond level 400 to have stats anywhere near stats most had when taro was hosting or when mole started.
Well, before the rest wasn't nearly as long as it was now, and with over 70k stamina, people could almost never die.. even if they faced someone as strong or stronger then them. cause they'd simply rest. But also... the old training allowed people to hunt dungeon waaay to easily. Waaaaaay to easily.
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We can cross that bridge... Or skull bash that brick wall apart... Either way its gonna hurt.
Well I think those problems could have been handled other ways then change the training and stat gain system completly I think that the training and gain could remain the same stego could just have done something like cancel rest when u get hit like Zeff suggested in another post. And for the dungeoning thing I think those monsters should have been a bit harder(NOT THE way with training is now. I am talking about before the change.)
where the hell r u guys getting the idea that i changed the training completely?... These were the changes: 1)Easier for the first 50 levels 2)Lowered stamina gain by 40% overall
That's all. Stamina was WAYYYY too easy to gain before so i reduced it a bit. and i am sure the first 50 lvls being easier is no problem...
I dont care about the stat gains but when I lvl up I gain like 2 tai. Could you increase Tai gains during lvls. It doesn't matter to much a lower lvls but if you get to like 200 while gaining 2 tai each lvl up thats like 400 tai as opposed to gaining 20 tai during lvling and gaining 4k tai.
mmm as much as i think 10 wouldnt be that bad of an idea.... i still think its not nearly imporant enough to change, especialy since there would likely need to be a pwipe (for the sake of evening out the old players who came from the days of lower stat gains). I just dont think its that big a deal personaly..